面向对象软件工程

出版时间:2011-2  出版社:清华大学出版社  作者:(美)布鲁格 等著  页数:778  
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内容概要

  本书由B.Bruegge和A.H.Dutoit编写的,是卡耐基-梅隆大学(CMU)高年级本科生和研究生的教材。在第3版本中,作者以循序渐进的方式给出一个完整案例,并把它作为贯穿全书的主线,为读者运用各种软件工程工具创造一个现实环境。所采用的自底向上方法,有助于学生或专业人员循序渐进地学习。  本教材向读者展示了如何成功地处理大型复杂软件系统的构建和维护。作者先介绍了开发人员应用软件工程技术所需的基本技能,接下来关注于使开发人员明确、设计并实现复杂系统的方法和技术,最后展示了如何支持贯穿软件生命周期的系统变化,是“软件工程”课程的理想教材。

作者简介

作者:(美国)布鲁格(Bernd Bruegge) (美国)Allen H.Dutoit

书籍目录

ForewordPrefaceAcknowledgmentsPART I Getting Started Chapter 1 Introduction to Software Engineering Chapter 2 Modeling with UML Chapter 3 Project Organization and CommunicationPART H Dealing with Complexity Chapter 4 Requirements Elicitation Chapter 5 Analysis Chapter 6 System Design: Decomposing the System Chapter 7 System Design: Addressing Design Goals Chapter 8 Object Design: Reusing Pattern Solutions Chapter 9 Object Design: Specifying Interfaces Chapter 10 Mapping Models to Code Chapter 11 TestingPARTIII Managing Change Chapter 12 Rationale Management Chapter 13 Configuration Management Chapter 14 Project Management Chapter 15 Software Life Cycle Chapter 16 Methodologies: Putting It All TogetherPART IV Appendices

章节摘录

版权页:插图:Today's high-energy physicists are in a position similar to that of a fossil biologist who hasfound most of the bones. Physicists are building a model of matter and energy and how they fittogether at the most basic, subatomic level. Many years of experiments with particle acceleratorshave given high-energy physicists enough confidence that their models reflect reality and thatthe remaining pieces that are not yet found will fit into the so-called standard model. This is anexample of a model for a system that is claimed to exist.Both system modelers, fossil biologists and high-energy physicists, deal with two types ofentities: the real-world system, observed in terms of a set of phenomena, and the applicationdomain model, represented as a set of interdependent concepts. The system in the real world is adinosaur or subatomic particles. The application domain model is a description of those aspectsof the real-world system that are relevant to the problem under consideration.Software engineers face similar challenges as fossil biologists and high-energy physicists.First, software engineers need to understand the environment in which the system has to operate.For a train traffic control system, software engineers need to know train signaling procedures.For a stock trading system, so.ftware engineers need to know trading rules. The softwareengineer does not need to become a fully certified train dispatcher or a stock broker; they onlyneed to learn the application domain concepts that are relevant to the system. In other terms,they need to build a model of the application domain.Second, software engineers need to understand the systems they could build, to evaluatedifferent solutions and trade-offs. Most systems are too complex to be understood by any oneperson, and most systems are expensive to build. To address these challenges, softwareengineers describe important aspects of the alternative systems they investigate. In other terms,they need to build a model of the solution domain.Object-oriented methods combine the application domain and solution domain modelingactivities into one. The application domain is first modeled as a set of objects and relationships.This model is then used by the system to represent the real-world concepts it manipulates. Atrain traffic control system includes train objects representing the trains it monitors. A stocktrading system includes transaction objects representing the buying and selling of commodities.Then, solution domain concepts are also modeled as objects. The set of lines used to depict atrain or a financial transaction are objects that are part of the solution domain. The idea ofobject-oriented methods is that the solution domain model is a transformation of the applicationdomain model. Developing software translates into the activities necessary to identify anddescribe a system as a set of models that addresses the end user's problem. We describe in moredetail modeling and the concepts of objects in Chapter 2, Modeling with UML.

编辑推荐

《面向对象软件工程使用UML、模式与Java(第3版)》:大学计算机教育国外著名教材系列

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用户评论 (总计6条)

 
 

  •   书不错,但是应付考试看老师ppt就够了,这书英文的看起来略吃力
  •   应该不错,可惜没时间细看。推荐!
  •   此書為原文書,但封面括簡介中並無介紹。書名與中文書一樣,在簡介中無介紹讓人易混淆,但因無任何區別,因此兩本書都買了,卻非我所需的中譯本
  •   这本书入手看起来不错,翻了几下后就掉页了,装订很不牢,非常不满意。
  •   书感觉略旧,胶水也开了一小部分
  •   很好的书。非常实用非常具体
 

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